

Then you realize that the woman is you, and that you are looking at yourself in profile. Inside the blue oval stands a woman in an orange jumpsuit who appears to be mimicking your every move. Looking through the glass to the hallway outside your cell, you notice a similar, blue-rimmed oval. A moment later, a tall, orange-rimmed oval appears on the wall next you. A sedate, quasi-robotic voice welcomes you to your "relaxation vault," mentions something about "enrichment center activities," and alerts you that a portal will be opening shortly.

Rising to the tinny sound of Muzak playing on a radio, you look around your glass-walled cell and notice that there is no door. Recently released as a stand-alone retail product, Portal remains a unique gem of a game that packs a huge amount of appeal into a small package.Īt the outset of Portal, you wake up in a sleeping pod. The only real complaint that surfaced was that the game ended too quickly. The pitch-perfect voice-over soon became stuff of Internet legend, and the song that played during the end credits was so popular that it has since been released as a downloadable track for Rock Band. Set in a mysterious scientific facility, Portal introduced players to new ways of moving through the gameworld that challenged their perspective and flexed their spatial awareness. When Portal was originally released as part of The Orange Box in October of last year, its uniquely puzzling gameplay and dark, sharp-witted humor thrilled consumers and critics alike.
